Posted January 30, 2014
Glad you like the mod, and appreciate the feedback.
Yeah the boss mobs are there as an optional challenge, so don't feel bad if you don't feel up to spending the time to mow them down. They are all purposely out of the way so that you can skip them.
Voltax is perhaps the least out of the way, but his placement starts in the corner of that room. You can run past him without triggring combat, though you may have to wait for him to wander back towards the corner if he has wandered out more. Making followers wait outside would also make it easier if your allies keep attracting him to combat. I recall skipping him with a party of 3 though.
I think the only other boss mob who is 'in the way' of sorts is the Grey King, werewolf boss because though his placement is really out of the way, he guards the schematic for the coveted machined plate. A clever character could still swindle it 10 different ways without killing him though. That's the beauty of Arcanum.
I'd say Kerghan should only have about half as much hp too. Fixed him already for the next version. Damn melee lameness is annoyingly dumb in the regular game.
If you could, I'm curious to hear more about what you did/didn't like, so feel free to add more here or email me (address is in the mod documentation).
Yeah the boss mobs are there as an optional challenge, so don't feel bad if you don't feel up to spending the time to mow them down. They are all purposely out of the way so that you can skip them.
Voltax is perhaps the least out of the way, but his placement starts in the corner of that room. You can run past him without triggring combat, though you may have to wait for him to wander back towards the corner if he has wandered out more. Making followers wait outside would also make it easier if your allies keep attracting him to combat. I recall skipping him with a party of 3 though.
I think the only other boss mob who is 'in the way' of sorts is the Grey King, werewolf boss because though his placement is really out of the way, he guards the schematic for the coveted machined plate. A clever character could still swindle it 10 different ways without killing him though. That's the beauty of Arcanum.
I'd say Kerghan should only have about half as much hp too. Fixed him already for the next version. Damn melee lameness is annoyingly dumb in the regular game.
If you could, I'm curious to hear more about what you did/didn't like, so feel free to add more here or email me (address is in the mod documentation).