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Hey all!

I have 2 problems right now dealing with clickable areas. (Areas that register my actions more than areas I can click).

Is there a mod that increases the area the game registers clicks outside the 800x600 range of your character? I'm currently using the HD mod to make the screen wider (and the "-scrolldist:0" flag) to make it more compatible for wide screen resolutions/streaming. However, once I go too far away from my character and click an area to have them move there they won't register the action. Is there a mod anyone knows of that enables this?

Also, some of the interactable objects in the game have very small hit boxes (some are just a pixel wide) and wondering if there is a fix/workaround/mod for that.
AFAIK, the movement limitation is due to the AI parsing whether a given location is reachable, and what movements to have the party make. Since the same one-screen limitation exists while using the waypoint system* inside of dungeons and buildings, my feeling is that it's probably hard-wired into the game. I'd love, however, to be proven wrong.

As far as difficulty grabbing objects goes, can you give an example? Are they partially hidden behind another object, perhaps? Because if that's the case, you can often use ALT-click to drag an item (including a dead body) to an adjacent location.

*If you set even one waypoint too far away from the previous one, the game ignores the entire setup and forces you to try again.
Post edited July 10, 2015 by TwoHandedSword
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TwoHandedSword: AFAIK, the movement limitation is due to the AI parsing whether a given location is reachable, and what movements to have the party make. Since the same one-screen limitation exists while using the waypoint system* inside of dungeons and buildings, my feeling is that it's probably hard-wired into the game. I'd love, however, to be proven wrong.

As far as difficulty grabbing objects goes, can you give an example? Are they partially hidden behind another object, perhaps? Because if that's the case, you can often use ALT-click to drag an item (including a dead body) to an adjacent location.

*If you set even one waypoint too far away from the previous one, the game ignores the entire setup and forces you to try again.
The objects like in Shrouded Hills temple (or whatever it is with the steam engine in it) there are small furnaces/box thing in there that to click I have to find the exact pixel to click to interact. It's not a problem of objects being in front.


edit: Hmmm, I remade my character and it seems that it's easier to interact with objects now. Maybe it was a hiccup the first time.
Post edited July 12, 2015 by Giltonnam