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Hi everyone!

It's really a shame that the first (and universally considered the best) game in Aqua series - Archimedean Dynasty / Schleichfahrt is still not available on GoG.

But I think that this sad fact should not discourage us from sharing information about the game. Here are my two cents:

1) Archimedean Dynasty is now fully playable using special build of DosBox and nGlide wrapper. Full info here:

http://www.zeus-software.com/forum/viewtopic.php?f=10&t=183&start=10#p1760

2) In February 2013 I started developing a "quick fix" mod for the game, which quickly turned into something much more...

You can find info about the Augmented Mod here:

http://www.moddb.com/mods/archimedean-dynasty-augmented-mod
http://www.rpgcodex.net/forums/index.php?threads/archimedean-dynasty-augmented-mod-beta3.80707/

The original idea behind this mod was to tweak the most controversial parts of the game (mainly final missions against Bionts) and fix some obvious bugs / oddities (names left untranslated from German, etc.). But as often with such "quick fix" mods, the more I was learning about the game, the more ambitious this mod had been becoming...

The most important changes I made:
- fixed an enormous number of bugs: in dialogues, mission files, mission descriptions, etc.,
- tweaked many object appearing in the game (their HP, damage they can inflict, EMP resilience, etc.),
- tweaked game difficulty (turrets and vehicles use proper gun types now, boats use stronger torpedoes),
- introduced new, unified format of naming objects in missions,
- totally changed the way sonar range works: it now depends totally on unit's type,
- fixed / changed some broken missions (things not working as authors intended or not working at all),
- and much more!

Full description can be found in the readme_mod.txt.
I hope this could be useful for somebody. And let's hope that AD will appear on GoG soon.
Good work man, keeping this gem alive!
I will certainly try it out when I'm going to play this again, although I need a faster computer for 3Dfx last time I treid it.
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Spekkio: Hi everyone!

It's really a shame that the first (and universally considered the best) game in Aqua series - Archimedean Dynasty / Schleichfahrt is still not available on GoG.

But I think that this sad fact should not discourage us from sharing information about the game. Here are my two cents:

1) Archimedean Dynasty is now fully playable using special build of DosBox and nGlide wrapper. Full info here:

http://www.zeus-software.com/forum/viewtopic.php?f=10&t=183&start=10#p1760

2) In February 2013 I started developing a "quick fix" mod for the game, which quickly turned into something much more...

You can find info about the Augmented Mod here:

http://www.moddb.com/mods/archimedean-dynasty-augmented-mod
http://www.rpgcodex.net/forums/index.php?threads/archimedean-dynasty-augmented-mod-beta3.80707/

The original idea behind this mod was to tweak the most controversial parts of the game (mainly final missions against Bionts) and fix some obvious bugs / oddities (names left untranslated from German, etc.). But as often with such "quick fix" mods, the more I was learning about the game, the more ambitious this mod had been becoming...

The most important changes I made:
- fixed an enormous number of bugs: in dialogues, mission files, mission descriptions, etc.,
- tweaked many object appearing in the game (their HP, damage they can inflict, EMP resilience, etc.),
- tweaked game difficulty (turrets and vehicles use proper gun types now, boats use stronger torpedoes),
- introduced new, unified format of naming objects in missions,
- totally changed the way sonar range works: it now depends totally on unit's type,
- fixed / changed some broken missions (things not working as authors intended or not working at all),
- and much more!

Full description can be found in the readme_mod.txt.
avatar
Spekkio: I hope this could be useful for somebody. And let's hope that AD will appear on GoG soon.
thanks for the news about a patch project :) AD deserves it!
+1 to you
I still own original CD of Archimedean Dynasty. I remember when I begged my dad back in 90's to get one in UK once he got to the embassy. I use the same method with daum dosbox and nglide. I remember I had to lower biont difficulty mission (final 4-5) to easy because on hard I'd just have to run away after 15 secs of combat to fix my ship. Augmented mod improves the game greatly.
Final version of my mod is now available for download.

Archimedean Dynasty Augmented Mod 1.0:

http://www.mediafire.com/?26otf6ezfsrgbe6

Schleichfahrt Augmented Mod 0.9:

http://www.mediafire.com/?2xb2kr4amhhvl0h

More info in readme_mod.txt and here:
http://www.rpgcodex.net/forums/index.php?threads/archimedean-dynasty-augmented-mod-1-0.80707/page-2
This looks awesome. Just dug out my copy of Schleichfahrt especially for this. Can´t wait to give it a try!

One question though...
Since I am german and playing the german version of the game (a.k.a. Schleichfahrt, which is btw the cooler name for the game!). So I guess using your mod will result in a pretty awkward mix of german and englisch.

Would it be possible to provide a version without the changes you´ve made to the text files in the game? That would be awesome!
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AngryAlien: This looks awesome. Just dug out my copy of Schleichfahrt especially for this. Can´t wait to give it a try!

One question though...
Since I am german and playing the german version of the game (a.k.a. Schleichfahrt, which is btw the cooler name for the game!). So I guess using your mod will result in a pretty awkward mix of german and englisch.

Would it be possible to provide a version without the changes you´ve made to the text files in the game? That would be awesome!
There is a german version (http://www.mediafire.com/?52f49kh5v9k088o). Also, Deepstar over at the Jealous Jellyfish, works further on the german translation: http://jealousjellyfish.de/viewtopic.php?f=8&t=364&start=20
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shaddim: There is a german version (http://www.mediafire.com/?52f49kh5v9k088o). Also, Deepstar over at the Jealous Jellyfish, works further on the german translation: http://jealousjellyfish.de/viewtopic.php?f=8&t=364&start=20
Thank you, that is great! Got Schleichfahrt running on Dosbox today, even with almost flawless 3Dfx, and the weekend is ahead, so I will try this as soon as possible.

And it is amazing that the Jealous Jellyfish is still existing, after all those Schleichfahrt- and Aquanox-free years. Some really dedicated people over there!
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shaddim: There is a german version (http://www.mediafire.com/?52f49kh5v9k088o). Also, Deepstar over at the Jealous Jellyfish, works further on the german translation: http://jealousjellyfish.de/viewtopic.php?f=8&t=364&start=20
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AngryAlien: Thank you, that is great! Got Schleichfahrt running on Dosbox today, even with almost flawless 3Dfx, and the weekend is ahead, so I will try this as soon as possible.

And it is amazing that the Jealous Jellyfish is still existing, after all those Schleichfahrt- and Aquanox-free years. Some really dedicated people over there!
Yeah, it's great that the community still exists :)
Feel free to pass by in the "Jellyfish" say "hello" and give Deepstar some motivating feedback, I think he can need some "push". ;)
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shaddim: Yeah, it's great that the community still exists :)
Feel free to pass by in the "Jellyfish" say "hello" and give Deepstar some motivating feedback, I think he can need some "push". ;)
I will. Let´s see if I can dig up my old accountname and password. Apparently the IP got sold and Aquanox 3 became a real possibility. I really hope so, although Aquanox 1/2 could not reach the complexity of Schleichfahrt (the different software for you turrets alone, determining how they behave and what targets they will attack, is something I really miss in Aquanox), but overall I really love those games and played the hell out of it.

Every time I finish Aquanox 2 I am really pissed about the cliffhanger ending, I want moooore!
Here you can download the latest version of this mod.

Archimedean Dynasty Augmented Mod 1.01

mediafire.com/?ave2g1i0pddbegr

Schleichfahrt Augmented Mod 0.91

mediafire.com/?52f49kh5v9k088o

source: rpgcodex.net/forums/index.php?threads/archimedean-dynasty-augmented-mod-1-01.80707/page-4

Great work spekkio, Thank you!

I can't post links, you know what to do.

edit: Maybe this can be moved to the game thread now?
Post edited August 01, 2015 by IIHectorII
I'm happy to announce that version 1.2 of Augmented Mod is now available. After almost a year of hard work.

Main changes:

A. Global ones:
- All files and directories now use proper DOS 8.3 naming format system. This should fix problems reported by Linux users (Linux distinguishes between uppercase / lowercase filenames).
- Renamed all readme files using 8.3 format.
- Checked, cleaned and proof red mod's readme (Readme_m.txt).
- Changed mod info in main screen (removed version).
- Intro movie ("The Prehistory") is now viewable in the Movie Player.
- Renamed "Movie player" to "Cutscenes" to avoid confusion ("Movies" menu allows enabling / disabling of the "non-cutscene" ingame clips).
- Tweaked help screen (expanded abbreviations, made some options more clear).
- Tweaked some descriptions in "Weapon Store" menu (longer descriptions, split into two lines).
- Changed method of disabling the "Caution! System breakdown imminent!" audio message. Instead of replacing the audio clip (Coc09.pcm), I've disabled it in /Sfx/Snd/Smpmap.des via separate mod (1_mod).
- Tweaked the ATL-Scout (Atscout.des), increasing its turn speeds and generally making it a little bit more aggressive. Originally it preferred moving around to attacking, now it should fire at enemies more often. Still, it's basic PD is so low, that making it even more aggressive would lead to this unit being a cannon fodder (too weak to survive longer exchange of fire with stronger enemies).
- BNT-Bomber: PD further decreased from 150000 to 100000 (they still took too long to destroy).
- BNT-Gun-Turret: PD decreased from 56000 to 36000 (BNT-Scout has 50000), ED decreased from 9400 to 7000 (same as BNT-Scout).
- Fixed bad name (Armsdealer) @ Ajanta I.
- Created separate "Plasma turrets for ATL and SHO bombers during final missions" mod (2_mod).
B. Changes to conversation files (Txt\Dia):
- Reintroduced old ranks for Akira & Cox (generals) and Lopez (major). Let's not mess with the lore...
- Checked and tweaked conversation files AGAIN (punctuation errors, better flow).
- Introduced a couple of major and minor fixes (more info in Readme_m.txt)
C. General changes to mission files (Vfx\Scenario):
- Tweaked models, guns and torpedoes of boats and turrets. Generally, these are now related to difficulty level (if possible) - units with "diff = 1" or "diff = 2" settings have stronger guns / torpedoes than units appearing on all 3 difficulty levels ("diff = 0").
- Tweaked "patrol" coordinates (x/y) of almost ALL units in the game to avoid units using the exact same coordinates, which could've led to "overlapping".
- Reduced number of objects using "sle = 1" setting ("object can only be targeted when in Flint's sonar range"). Using it often feels wrong in case of boats, as you can't target something clearly visible, or keep loosing your lock-on ("target lost!"), or can't target an enemy, who's targeting you (bombers!).
- Unified "car = X" setting of turrets, using "car = 10". This setting determines the "FOV" of a turret. If set to 0, turret can only "see" the enemy when it is directly in front of it. When set to 10, its' FOV is equal to 360 degrees. Lower values are mostly used in the beginning of the game, but still - enjoy. Makes some "allied" turrets more effective as well.
- Applied my naming format to GER names, using either original names or English names or google-translated names. Removed 3rd names ("inff = ") altogether.
- Removed 3rd COM messages ("rtxtf = ") altogether.
D. Changes to particular missions (Vfx\Scenario): changelog of this part has 645 lines. See Readme_m.txt.

You can grab it here:

https://www.mediafire.com/?7ju1zd29lpyechl

!IMPORTANT!

This version should be used on top of a "clean" install (game + 1.120 Patch + 3dfx Patch). Some files were removed when compared to previous version of the mod (1.01), so clean install is necessary for everything to work as it should.

More info (screens, discussion) can be found here:

https://rpgcodex.net/forums/index.php?threads/archimedean-dynasty-augmented-mod-1-2-released.80707/
Post edited November 01, 2019 by Spekkio
@Spekkio

Thank you very much for your great effort! *thumbsup*

Archimedean Dynasty (aka Schleichfahrt) is one of my alltime favorite games and i actually enjoy your Augmented Mod.

Keep up the awesome work and best wishes to you!