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After completing all the 'extra' levels in the first section of the game(*), a sort of drawing board appeared in the lookout part of the treehouse (see attached screenshot). All the other in-game bonus (concept art, etc.) worked fine and I was able to see them without any problem, but as soon as I try to look at/interact with that drawing board, the game crashes in a segfault.

Is this something specific to the Linux version, or does it also happen on Windows and Mac?

Since this game is basically a HD port from the Wii, I thought maybe this "drawing board" extra was some sort of a Wii-specific external goodie/application (something like a toy drawing app or the like), but this is just a wild speculation on my part.

So... can anyone confirm that the crash also happens on an OS other than Linux? Or conversely, can anyone report that the drawing board extra can be correctly accessed in the Linux build? Thanks!



(*) I mean the extra levels you get every time you collect all 3 chests in any of the regular levels.
Attachments:
segfault.png (467 Kb)
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muntdefems: After completing all the 'extra' levels in the first section of the game(*), a sort of drawing board appeared in the lookout part of the treehouse (see attached screenshot). All the other in-game bonus (concept art, etc.) worked fine and I was able to see them without any problem, but as soon as I try to look at/interact with that drawing board, the game crashes in a segfault.

Is this something specific to the Linux version, or does it also happen on Windows and Mac?

Since this game is basically a HD port from the Wii, I thought maybe this "drawing board" extra was some sort of a Wii-specific external goodie/application (something like a toy drawing app or the like), but this is just a wild speculation on my part.

So... can anyone confirm that the crash also happens on an OS other than Linux? Or conversely, can anyone report that the drawing board extra can be correctly accessed in the Linux build? Thanks!

(*) I mean the extra levels you get every time you collect all 3 chests in any of the regular levels.
Hi,

Could you start the game via terminal, get it to crash where you say it does, and send us that terminal output and your system by following this link: http://www.gog.com/support/contact/technical_issues_with_games/a_boy_and_his_blob and select "crashing" as the issue type?
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JudasIscariot: Could you start the game via terminal, get it to crash where you say it does, and send us that terminal output and your system by following this link: http://www.gog.com/support/contact/technical_issues_with_games/a_boy_and_his_blob and select "crashing" as the issue type?
Done! There was not much to report as the terminal output is really skimpy, but there you go. :)
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JudasIscariot: Could you start the game via terminal, get it to crash where you say it does, and send us that terminal output and your system by following this link: http://www.gog.com/support/contact/technical_issues_with_games/a_boy_and_his_blob and select "crashing" as the issue type?
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muntdefems: Done! There was not much to report as the terminal output is really skimpy, but there you go. :)
Every little bit helps :)
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muntdefems: So... can anyone confirm that the crash also happens on an OS other than Linux?
Or conversely, can anyone report that the drawing board extra can be correctly accessed in the Linux build?
Also segfaults here: Linux 4.3.0-1-amd64 #1 SMP Debian 4.3.5-1 (2016-02-06) x86_64 GNU/Linux

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffecd4d700 (LWP 14611)]
0x00000000005ab477 in ?? ()
(gdb) backtrace
#0 0x00000000005ab477 in ?? ()
#1 0x00000000005ab7ba in ?? ()
#2 0x00000000005ab449 in ?? ()
#3 0x0000000000581777 in ?? ()
#4 0x000000000052ca09 in ?? ()
#5 0x000000000044bacc in ?? ()
#6 0x00000000004a5585 in ?? ()
#7 0x00000000004c77a8 in ?? ()
#8 0x00000000004a270b in ?? ()
#9 0x000000000051b26a in ?? ()
#10 0x0000000000529e79 in ?? ()
#11 0x000000000052b0e5 in ?? ()
#12 0x0000000000529547 in ?? ()
#13 0x00000000005a1139 in ?? ()
#14 0x00007ffff6ea5250 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#15 0x00007ffff66bd284 in start_thread (arg=0x7fffecd4d700) at pthread_create.c:333
#16 0x00007ffff63faa4d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:109

It happens while trying to play a video.

---

Extracting the file (from Windows setup, since the script does not support the Linux WAD format):
$ innoextract -e -I blob_data_desktop.wad setup_a_boy_and_his_blob_2.0.0.3.exe
$ wget https://github.com/FooSoft/hlm2-wad-extract/raw/master/parse.py
$ python parse.py --pattern forest_super_unlockable.ivf app/content/blob_data_desktop.wad
$ mplayer forest_super_unlockable.ivf
Post edited March 05, 2016 by nicode
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nicode: Also segfaults here: Linux 4.3.0-1-amd64 #1 SMP Debian 4.3.5-1 (2016-02-06) x86_64 GNU/Linux
[...]
It happens while trying to play a video.
Yep, I figured as much after watching a couple of gameplay videos on Youtube. And since it was a bug that hardly had any impact in gameplay, I quickly forgot about it.

However, now I've hit another segfault, and this one is indeed critical. It happens right at the start of the final boss fight (after you beat level 1-12), and this time around there's no video playback involved at all. The segfault occurs more or less at 0:10 or 0:11 in this video*, when the Moon is about to turn red.

I've filed a bug report to Abstraction Games, the company that did the PC port. Fingers crossed, will report back any news about this.

*SPOILER ALERT: It contains the final boss fight and the game ending, so don't watch it any longer than necessary.
Post edited March 16, 2016 by muntdefems
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nicode: Also segfaults here: Linux 4.3.0-1-amd64 #1 SMP Debian 4.3.5-1 (2016-02-06) x86_64 GNU/Linux
[...]
It happens while trying to play a video.
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muntdefems: Yep, I figured as much after watching a couple of gameplay videos on Youtube. And since it was a bug that hardly had any impact in gameplay, I quickly forgot about it.

However, now I've hit another segfault, and this one is indeed critical. It happens right at the start of the final boss fight (after you beat level 1-12), and this time around there's no video playback involved at all. The segfault occurs more or less at 0:10 or 0:11 in this video*, when the Moon is about to turn red.

I've filed a bug report to Abstraction Games, the company that did the PC port. Fingers crossed, will report back any news about this.

*SPOILER ALERT: It contains the final boss fight and the game ending, so don't watch it any longer than necessary.
Have you had this issue since the update to the Linux version?
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JudasIscariot: Have you had this issue since the update to the Linux version?
Nope! Both segfaults are gone in the patched version of the game. :)

Haven't got around to beat the final boss and finish the game yet, though. Maybe tonight...

Thanks for your concern!