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Month of Activision: Gabriel Knight retrospective

With the announcement of Activision we couldn't help ourselves not to prepare an in-depth overview of the great games released on GOG.com. We're starting with Gabriel Knight retrospective by Pete Davison.

Gabriel Knight: Sins of the Fathers is placing players in the role of the titular Gabriel Knight, a wannabe author who runs a struggling bookstore in the French Quarter of New Orleans, a spate of grisly murders that locals believe to be voodoo-related leads our reluctant hero to investigate. Along the way, Gabriel discovers a number of horrifying truths about himself, about a woman named Malia Gedde, whom he quickly becomes infatuated with, and about the murders themselves.

by Pete Davison



“I dreamed of blood upon the shore, of eyes that spoke of sin. The lake was smooth and deep and black, as was her scented skin.”



Thus ran the chilling opening to Jane Jensen’s 1993 thriller Gabriel Knight: Sins of the Fathers, the first entry in a beloved three-part series. From the very outset, it was absolutely clear that this was a different kind of game - one with a mature tone, one that didn’t shy away from the grittiness of TV dramas and movies.



Placing players in the role of the titular Gabriel Knight, a wannabe author who runs a struggling bookstore in the French Quarter of New Orleans, a spate of grisly murders that locals believe to be voodoo-related leads our reluctant hero to investigate. Along the way, Gabriel discovers a number of horrifying truths about himself, about a woman named Malia Gedde, whom he quickly becomes infatuated with, and about the murders themselves.




Ken Williams said [to me]: ‘OK, I’ll let you do it, but I wish you’d come up with something happier!’ Sierra and Ken were good like that, though. They granted us a great deal of creative freedom. It’s something you don’t really see any more.


Speaking with Edge Online in January of 2009, writer and designer Jane Jensen noted that, “marketing had an adverse reaction to the darkness of the concept and even Ken Williams [founder of Sierra Entertainment, the original publishers] said: ‘OK, I’ll let you do it, but I wish you’d come up with something happier!’ Sierra and Ken were good like that, though. They granted us a great deal of creative freedom. It’s something you don’t really see any more.”



This creative freedom was perhaps best exemplified by Gabriel himself, something of an unconventional lead character. While many of Sierra’s previous games had featured memorable – if sometimes clichéd – characters, Gabriel was very much a departure for the developer, being a heavily flawed character, as opposed to the squeaky-clean royal family from the King’s Quest series. He was lazy, he was chauvinistic, and he was a constant source of grief for his long-suffering assistant, Grace. But he was lovable despite all these flaws. As his adventure in New Orleans began, he took on a new-found determination to get to the bottom of the mystery of the so-called “Voodoo murders,” and the player was right there with him. His flaws made him seem like a much more believable character, in the same way as the best graphic novel heroes and heroines engage the reader from the very first page, however odious they may seem at first. In fact, Jensen noted in her Edge interview that he was, “derived from... influences like Sandman and Constantine.”



Gabriel’s characterization was helped to no small degree by Tim Curry’s voice acting - his affected deep, Southern drawl adding a huge amount of personality to everything Knight says. Curry headed a cast of a number of well-known voice actors that included Michael “Lt. Worf” Dorn and Mark “Luke Skywalker” Hamill. The professional voice acting added a huge amount to the atmosphere of the game and set Sins of the Fathers well ahead of many previous amateurish attempts at producing “talkie” adventure games. It helped, of course, that the dialogue was clearly written to be spoken rather than read, and this meant that the actors’ delivery of the lines was rather more natural than the stilted delivery in many earlier CD-ROM adventures.



The voice acting is just the beginning of what makes experiencing this game so special, though. The atmosphere of the city of New Orleans is captured wonderfully through the beautifully-illustrated backdrops and the perfectly-chosen music. Although the music is all MIDI soundchip-based, it still holds up extremely well today. Many of the pieces are excellent compositions in their own right, ranging from the mournful dirge which plays in the St Louis Cemetery Number 1, through four different trad-jazz arrangements of “When the Saints Go Marching In” in the park to the memorable “city streets” theme that plays on the map screen. Trivia fans may also like to note that the music was composed by Jensen’s husband, Robert Holmes, who went on to compose the music for the other two entries in the Gabriel Knight series.



Of course, these presentational elements are all well and good, but the game itself wouldn’t be such a fondly-remembered classic if it wasn’t any good to play. Fortunately, Sins of the Fathers delivers a lengthy, challenging adventure that never seems unfairly difficult. Unlike many of Sierra’s earlier games, where putting a foot wrong or timing something incorrectly would result in instant death (with no auto-save function to fall back on, either), Sins of the Father is much more forgiving. Because much of the game is spent investigating the mystery after things have happened, it is rare that Gabriel finds himself in mortal peril. However, there is a perversely thrilling atmosphere of menace around many of the places that Gabriel investigates, and there certainly are times where our hero can meet a sticky end if he’s not careful - but unlike, say, King’s Quest, where you take your life into your own hands every time you try and climb a ladder, these occasions are both rare and clearly indicated to the player.



Where modern gamers are more likely to get stuck is with the puzzles. Gamers used to an “intelligent,” reactive cursor automatically highlighting interactive spots on the screen will have to adjust to a more traditional verb-based interface, giving Gabriel the option to walk around, pick things up, move them, use them, open or close them and also, unusually, offering the opportunity to both interrogate characters in depth using a topic-based conversation system and to make casual chitchat with them.



Going back to an interface like this after something like, for example, the Broken Sword series, which always switches your cursor to the most appropriate activity automatically, is something of an adjustment to modern gamers, but it soon becomes apparent that it offers a whole lot more flexibility of interaction. Rather than simply clicking around the hotspots in a room one by one to see what happens, the interface forces you to think a little more about what you are trying to achieve - and, of course, how to communicate this wish to Gabriel. The fact that interactive spots on the screen are not automatically highlighted, either, means that you have to make use of those often-neglected powers of observation that have been laying dormant for a few years. Fortunately, despite this, it’s rare that the game degenerates into “pixel-hunting,” with most interactive objects on screen being reasonably obvious to the observant eye.



There are some fascinatingly creative puzzles, too. One that people often cite as one of their favorites is a section where Gabriel must first decipher a message that is being sent by listening to the sounds of a drum, and later send his own message. Later entries in the series would continue this tradition of inventive challenges, with the sequel Gabriel Knight: The Beast Within featuring a wonderful tape-splicing puzzle, and the third entry in the series doing some interesting things with the 3D perspective. There are, of course, plenty of “give object A to person B”-style puzzles, but unlike many more recent adventures, they don’t make up the entirety of the tasks you have to complete.



The aforementioned conversation system provides an interesting approach to interaction, too. Gabriel can chat with any character and occasionally garner some useful information from this, but more often than not it is simply to provide a bit of “color” to the characterization. It is on the interrogation screen that things get much more interesting.



Gabriel gradually builds up a list of “global topics” as he discovers more things about the Voodoo Murders mystery - these are keywords that he can ask to anyone who has the time for an in-depth conversation. Asking about these topics can often open up further avenues for discussion, perhaps with other characters. But besides these “global topics,” there are also “unique topics” that are individual to particular characters. Gabriel can ask his assistant Grace whether he has received any messages, for example, or he can ask his grandmother about his family history (a lengthy, interesting story, incidentally, which becomes particularly relevant later in the game). These conversations can often go on for some time, but they play a key part in telling the story of the game, and they never feel like they are they just for the sake of having some more dialogue. The more you interrogate characters, the more information you have with which to solve the mystery. Every conversation you have is also recorded on Gabriel’s portable tape recorder, so it is a simple matter to go back and check on a clue you think you may have heard earlier, rather than having to backtrack just to speak to the same person again.




I think our problem is that we’ve been unable to find and reach our audience. Adventures may be dead for young males[...]. But with the emergence of the casual gaming industry, things are changing.


The Gabriel Knight saga represents one of the most beloved adventure-game series of all time, and one of the more heavily-requested series to revisit here on GOG - but fans hoping for a fourth entry in the series are still faced with a large question mark. Jensen does, however, disagree with Charles “Broken Sword” Cecil’s contention that the adventure game is dead, noting in her interview with Edge that, “I think our problem is that we’ve been unable to find and reach our audience. Adventures may be dead for young males, but then that was never our core demographic. But with the emergence of the casual gaming industry, things are changing.”



Does this mean we’ll someday see a Gabriel Knight 4 that answers some of those unresolved questions? At this time, it’s unclear. But for now, if you’ve never experienced the series, there’s no better time than now to step into the French Quarter of New Orleans and knock on the door of St George’s bookshop. You’ll fall in love with Gabriel and even after your adventure with him is over, he’ll be with you for a long time.



ACKNOWLEDGEMENT: Jensen’s comments come from Edge Online, January 2009, The Making Of... The Gabriel Knight Trilogy.


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With the announcement of Activision we couldn't help ourselves not to prepare an in-depth overview of the great games released on GOG.com. We're starting with Gabriel Knight retrospective by Pete Davison.
Gabriel Knight: Sins of the Fathers is placing players in the role of the titular Gabriel Knight, a wannabe author who runs a struggling bookstore in the French Quarter of New Orleans, a spate of grisly murders that locals believe to be voodoo-related leads our reluctant hero to investigate. Along the way, Gabriel discovers a number of horrifying truths about himself, about a woman named Malia Gedde, whom he quickly becomes infatuated with, and about the murders themselves.
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Oops, 'retorspective'. Speaking for the community, we forgive you.
edit: fixed before the grammar goblins got here...and thanks for the article.
Post edited January 29, 2010 by JDV72
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I get it.
GK2 and GK3 incoming.
Excellent news.
Post edited January 29, 2010 by Topaze
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But is eventually GK4 based on paranormal exp as suggested in Grace' s laptop in GK3?
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Nice retrospective! I'm looking forward to the rest of the Trilogy on GOG, especially GK3 which I never played before.
Post edited January 29, 2010 by Lafazar
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Nice article, made me want to rush back home and fire it up. I'm really excited about part 2. That was one of the adventure games I most wanted to play but never did.
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Heh, I want to play GK, but I have so many games in my backlog (just bought Arcanum by the way) that it gives me a perfect reason to wait for the release of GK2 and 3... and the related week-end promo! ^_^
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This sure does bring back some memories! I was obsessed with Gabriel Knight for 4 years. The series inspired me to buy several books, make artwork, and travel to Germany. Many games get billed as "mature" these days, but GK is one of the very few series that actually *is*, in the truest sense of the word. I don't think I'll ever play a game again I'll love as much as Gabriel Knight.
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That's a great article I'd love to see more of them in the future, about games and publishers featured on the site.
The Gabriel Knight games are brilliant, and despite owning them on discs and them working quite problem-free on my computer, I definitely will re-buy them all as GOG versions. They are some of my favourite games of all time. The story, the music, the puzzles; there aren't many adventure games that have it all so right.
P.S. I hope GOG get their hands on the GK1 "introductory" comic book as well as the "Making of" documentary on the game CD and release them as an extra. :)
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Hahaha I KNEW Worf did Dr. John's voice, but I had no clue Mark Hammill was Mostly!
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*SPOILERS GK1 DAY 6*
There is a puzzle on Day 6 that involves Beneigts (or however you spell the New Orleans pastry). This segment is way hyper and too fast for you to complete the puzzle and I can't progress. Any tips? Do I need to cofigure DOS BOX somehow?
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No - just stick around and wait a while :)
I did it in two steps.
[SPOILER]
Stand by the desk ready to go through when he starts dozing off - then wait just inside until he does it again then use key on Mosleys door :D
[/SPOILER]
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TheQuantumLeaper: *SPOILERS GK1 DAY 6*
There is a puzzle on Day 6 that involves Beneigts (or however you spell the New Orleans pastry). This segment is way hyper and too fast for you to complete the puzzle and I can't progress. Any tips? Do I need to cofigure DOS BOX somehow?

I had the exact same problem and posted a thread about, you might want to check out the reply that solved my problem (I marked it)
http://www.gog.com/en/forum/gabriel_knight/technical_issue_on_day_6
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I really can't wait for Gabriel Knight 2, as I am one of the few people who really love FMV games (when done correctly AKA Tex murphy series).
As for the speeding up of day 6, theres a few fixes
Option 1) get CPUKiller3 and set it to about 30/40% (I did this and it worked well)
Option 2) wait till the deskman is asleep and sneak past.
Either way works well. what bugs me is I was still 6 points off full score...
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TakumiVK: Either way works well. what bugs me is I was still 6 points off full score...

Try being only 1 point from the max score!!
Bugs the hell out of me, especially since I have no idea, what I missed, lol.
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misslilo: Try being only 1 point from the max score!!
Bugs the hell out of me, especially since I have no idea, what I missed, lol.

SPOILER CITY
If you get desperate there's always Sierra's Original Hintbook collection!
Or, to put it in Sierra's words:
"If you're playing Sierra's 3-D Animated Adventure Games without a Hint Book, you might be missing half the fun!"
I have fond memories of the old red Sierra decoder, though it looks like GK didn't use it.
Post edited February 01, 2010 by domgrief
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Yay!!!! Classic Sierra is Awesome!!!! Bring on more! GK2, GK3, Conquests of Camelot, Conquests of the Longbow, Quest for Glory (All - PLEASE, PLEASE, PLEASE), Colonel's Bequest, Dagger of Amon Ra, Phantasmagoria 1 -2, Lighthouse, King's Quest (All), Space Quest (All), Police Quest (All), Liesure Suit Larry (All), Torin's Passage, Willy Beamish....
It would be awesome to have the entire back catologue of Sierra classics formally organized in one library! GOG, my new favorite website... Make it so!!!!
Long live Sierra!
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Not Sierra but a good old game...Freddy Pharkas, Frontier Pharmacist.
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cp96alumni: Not Sierra but a good old game...Freddy Pharkas, Frontier Pharmacist.

Actually, that was Sierra. It was put together by Al "Leisure Suit Larry" Lowe.
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cp96alumni: Not Sierra but a good old game...Freddy Pharkas, Frontier Pharmacist.

Yeah, as angryjedi mentioned, that IS a Sierra game and one of their finest. Gotta love that distinct Al Lowe style. You might like to check out his website which has some info on the game including behind the scenes stories and more!
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