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Hidden Gem of the Week: Shogo: Mobile Armor Division

For a good start of another week, we're announcing another Hidden Gem of the Week - Shogo: Mobile Armor Division.

This week we'd like to bring your attention to an original and fun to play shooter - Shogo: Mobile Armor Division. The game features giant robots and was the first Monolith's title to use their flagship Lithtech engine - what can be better than that? David Craddock has spent hours playing the game and now he's sharing his impressions with you. Don't forget that we're also giving you a 10% discount for the game for whole week, until Sunday, August 30 at 11:59 p.m. EDT.

by David Craddock



Monolith's recipe for shooter success: a sprinkle of anime influence, a dash of mechs, two cups narrative, and a homemade Lithtech crust to hold everything together. Bake and let sit until September 30, 1998, then release the concoction for the consumption of gamers eager for FPS gameplay and narrative beyond the typical "your squad entered a portal and was slaughtered, leaving only you to mindlessly shoot everything that moves" motivations of the time.



As the first Monolith game powered by the Lithtech engine, Shogo: Mobile Armor Division featured a smorgasbord of action and meaningful story conveyed using a vibrant anime art style that quickly made the game a critical success. A mishmash of gameplay allowed players to break up traditional on-foot travel by providing opportunities to pilot bipedal mechs capable of tearing across terrain and battering enemies with a barrage of high-tech weaponry. Rather than employ cumbersome mech controls that make even the hardiest simulation nerd cry over his keyboard, mech controls were as intuitive and responsive as standard FPS controls, making piloting the mountains of steel as simple as circle strafing.



Borrowing more from the Land of the Rising Sun than charismatic art and an infatuation with giant robots, Shogo received an injection of JRPG influence that elevated standard FPS gameplay and narrative to new heights. Critical hits devastated enemies while also bequeathing players a health bonus. The story was particularly notable, as players were offered choices that directly affected factors such as the major antagonists they would face and the game's conclusion.



With gameplay that deviated from the twitch-oriented norm and a story that is still worth players' investment, Shogo: Mobile Armor Division successfully rattled a genre that seemed content to gorge on de facto standards rather than push toward innovation.



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12
about 5 years ago i watched my brother play a game. it was ugly but seemed fun. i was surprised, because im the old school gamer in the family, what the hell my brother was doing with this?
then i borrowed it and i can tell that i enjoyed much more than hl2 which was new then. i played it again once more and wasnt bored.
great game although ugly as hell... monolith rulez (or ruled until fear)!
13
I really enjoyed playing this in multiplayer back in the day. It was a real blast. Switching between mech and on foot modes was well done and intuitive. I can't comment on how well it's aged, but it still holds some fond memories all the same.
14
Shogo is a very good Game. :)
I wish a Mod with the Unreal 3 Engine. ^--^
15
My brother loves this game, but I've only ever played a few minutes of it. I might give it a try, but I've already got a fair few games lined up at the moment.
16
A friend and I played this through when we were younger.... it was a weekend thing, we beat this game from start to finish then played Half Life 1. It was definitely fun for it's time... what am I saying, it still is. I have the disc around actually, but decided to buy it here and save 60 cents off the sticker price this week. Worth it to support GoG and not have to worry about getting it patched. And now it's installed. It'll be a nice break for me from modding Oblivion.
17
I remember playing this game at lan parties, it was always well received.
Really should add this to my GOG collection.
18
This was one of the few fps games that kept me hooked in right up until the end, and I usually can't stand the whole Japanese giant robot genre.
Thumbs up and well worth the price.
19
Well this game along with ROTT are my most fav games forever...I bought all versions I've found - english one, french one, czech one, japanese one...and GOG one :) Love Shogo!
20
Hell yeah! Good one! I'll buy it right away! So now that you guys have some agreement with Monolith Entertainment, can we expect so see Blood and Blood II pops out any time soon?
21
Shogo is a long way from perfect, but it's a whole heap of FUN, so despite its issues, I just really really enjoyed playing it.
Shogo had me eagerly awaiting "No One Lives Forever" from the day I heard about it, and in all honesty when NOLF was released -- a more polished, technically advanced, and critically-acclaimed game than Shogo -- I was genuinely disappointed that it wasn't as much fun to play.
Count me in as one of the many who would love to see a well-made sequel to this game.
22
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Shadowcat: NOLF ... wasn't as much fun to play.

oh but it was... first i didnt like nolf either. maybe both games in the series start with their most boring map. but after that - the funny documents, conversations, the stupid spy movie setting - it all comes together, and nolf1-2 are the games (besides deus ex and morrowind) that i replay from time to time.
23
I had this game on disk for a long time, it never worked. All the text was just invisible.
24
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TheCombine: I had this game on disk for a long time, it never worked. All the text was just invisible.

That's a common error in the game, but one that is easily fixed by changing one of the graphics settings in the configuration app. IIRC all you had to do was either turn on or off triple buffering.
25
It´s a great game,I played it when I was 14 and the story was awesome, you changed from the robot mode that was wonderfull to beeing a soldier with a terriffic shutgun.Very nice game :D
26
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TheCombine: I had this game on disk for a long time, it never worked. All the text was just invisible.
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cogadh: That's a common error in the game, but one that is easily fixed by changing one of the graphics settings in the configuration app. IIRC all you had to do was either turn on or off triple buffering.

I messed with the whole thing and I guess I missed that.
Thanks.
27
It was a bit short, and made you massively overpowered by the end -- but this is the first game I can recall that really got the feel of what an anime giant-robot shooter SHOULD be like, down to the ridiculous "drunk" missiles. I think it's also the first giant-robot FPS shooter to feature an actual *transforming* robot in-game, which you could actually drive around. (If you have a REALLY long memory, Thexder did it back in the 80's -- but that was more of a 2D shooter.)
To be honest, I can't think of a single giant-robot shooter that came afterward, which came anywhere close. Capcom's MS Gundam: Federation vs. Zeon came close -- but the feel of that game was tailored to how robots fight in the *Gundam* universe (shoot, dash, dash, shoot) ... which, while unique, is not a style of play I favor. Same with the Xbox MechWarrior games (and really, all BattleTech games in general), which concentrate more on heat management and alpha strikes than fast action. Transformers on the PS2 wasn't bad either -- just weighted down by being based on one of the worst iterations of that series (Armada).
The only other downside I can think of is that the vehicle modes weren't practical for anything besides fast retreat and ramming. I'm still waiting for a transforming robot game, where the vehicle modes are actually useful for something.
Post edited August 29, 2009 by hwh6k
28
I have a funny story about Shogo.
I bought my first own computer in 1998 (I think?). It was an used computer and a bit old at the time but it had a few great games installed (many of which are my current personal favorites, like Duke Nukem 3D). After using the computer for a year or so I accidentally stumbled across a game that I never had noticed before. It was installed in the windows folder so I never really noticed it before. I remember booting up the game for my total surprise, noticing that it had no textures. Like I already said, the computer was old and couldn't most likely run Shogo, so I though that the previous owner had disabled/deleted them. (and to save hard drive space. It only had 2gb) I didn't know much about computers back then so I just started playing without textures, with just white polygons. I remember playing the second (third? the one in the city.) over and over again. Soon after that I had to delete it for disk space, but over the years I still kept wondering what game it had been.
Then, one year ago I was visiting a friend and noticed the Shogo icon on his desktop. After all these years, I still recognized it to be the game I had played for a while nearly ten years ago. I booted it up, noticed the familiar theme music and played it to the city level. After seeing those few tanks in front of the beginning of the level I was immedietly sure that it was the same game. A few days after that I got my friend to sell it to me.
29
As glitchy as this game is, it's still very enjoyable.
Shogo (PC) Glitches:
http://www.youtube.com/watch?v=iMDraxtyRnU
30
I tried installing my CD version from way back in 1998, but I couldn't get the setup to run. The GOG version worked on the first try. Gotta love the music! I didn't remember the characters being quite so simple, but regardless, I believe I'll blast through this on a night off soon. Great fun.
31
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hwh6k: The only other downside I can think of is that the vehicle modes weren't practical for anything besides fast retreat and ramming. I'm still waiting for a transforming robot game, where the vehicle modes are actually useful for something.

You might be interested in checking out FutureCop: LAPD (Mac/Win/PS2), released back in 1999 by EA. While the X-1 Alpha mech in the game was by no means giant (from the cutscenes I'd say it was about 18-20 ft. tall), it had two transformation modes much like the MCA in Shogo, but the game in general made good use of both; many ground levels had jumps which you could only make while in hovercar mode, and one level had you fighting almost exclusively as the hovercar (set in an almost totally flooded over section of a future dystopian Los Angeles).
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