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Editorial: Freespace 2

Together with Ed Zitron, we're taking you back to 1999 to see what determined the success of Freespace 2, one of the best space sims ever.

While many will bang a drum and claim that the X-Wing games ruled the roost of Space Sims, Freespace 2 trounced its relatively unadventurous peers with a slick and grim tale of war that rarely felt winnable. That was the joy, though – it was you against an insidious, unbeatable foe, and you were very much in the thick of it.

by Ed Zitron



While many will bang a drum and claim that the X-Wing games ruled the roost of Space Sims, Freespace 2 trounced its relatively unadventurous peers with a slick and grim tale of war that rarely felt winnable. That was the joy, though – it was you against an insidious, unbeatable foe, and you were very much in the thick of it.




The balance of the controls, as well as the real weight of the ship you controlled made the game both intuitive and satisfying to master [...]


Controlling well on either a keyboard or a mouse, Freespace 2 was the master of the twitch-based star war. Enemies would spiral at you from all directions, and the controls were well-tweaked enough (even on a mouse and keyboard) to let you fight back effectively. The basic thrust of it was to manoeuvre around a large body of space, following a constantly changing series of objectives. You could command squads of wingmen to drop huge barrages of rockets on capital ships, as well as call in support from localised corvettes that would refill your ship’s weapons. The balance of the controls, as well as the real weight of the ship you controlled made the game both intuitive and satisfying to master, with clever use of afterburner and barrel rolls rewardingly helping you escape certain death.



Volition created one of the tightest vehicle control systems in history – and it’s only really shown its face again in the latest Saint’s Row.



It was a joy – albeit a constantly anxious and dangerous one – to flit from dogfight to dogfight alongside titanic Capital Ships that let rip on eachother with hundred-meter long lazer beams. Volition successfully managed to create a feeling of unease and threat, as you knew that the Neo Terran Front – breakaways from the Galactic Terran-Vasudan Alliance - were waiting for you, ready to pounce.



The story takes place 32 years after the original Freespace, in a time of minor galactic turmoil, with skirmishes between the GTVA and the NTF setting the scene for what could have been a relatively mundane stellar shooter. This all changes when you face the Shivans – the real enemies in the game – as they burst through a gate (thanks to NTF meddling), sending the astonishingly large SJ Sathanas literally hurtling at the player. It’s a monumental moment in gaming. It’s rare that you’re deliberately held by the throat and told how utterly insignificant you are. It storms past you in a red cloud, followed by smaller capital ships and a swarm of fighters that tear at you as their leader casually burns lazers through hulls of ships that you thought were unbeatable.



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Freespace 2 gladly dresses you down and throws you into increasingly perilous situations. Volition managed to redefine epic in one title, by creating an engine that could take the rigours of making large, intelligent ships surrounded by smaller, more nimble craft, alongside a well-written and dramatic storyline. They managed to create a tale that enveloped the player without giving them a name, merely a role in the GVTA fleet and a time and a place to be. You may be part of the story, but it isn’t yours – it’s like being part of a space movie that focuses on fleets, on races, and on conflict rather than its micro-scale peers, and there’s never been anything quite like it since. In fact, the space sim genre almost died along with the series – seemingly at its peak, with the X series one of the few beacons in the darkness left to show us any sign of life in one of the PC’s greatest genres.



Sadly, the Freespace series will always be tinged with tragedy. While add-ons to the game were planned, they were halted by Interplay before Volition’s sale to THQ, leaving the franchise, to this date, dead in the water. This didn’t stop Volition releasing its last son of Krypton, the Freespace 2 engine’s source code non-commercially to the internet’s budding mod community.



This led to some monumental efforts. The Freespace 2 Source Code Project was established as a hub to upgrade the engine on its release, and to standardise it for both modders and gamers. This led to simple things, like flashier lazer beams and a higher resolution engine, to the creation of landmark free-to-play standalone conversions such as Babylon 5: I’ve Found Her and Beyond The Red Line (still in demo form), as well as a plethora of additional Freespace 2 campaign packs.




Freespace 2, as it stood, and as it stands, was one of gaming’s brightest flames – and it certainly went out quickly.


Freespace 2, as it stood, and as it stands, was one of gaming’s brightest flames – and it certainly went out quickly. While Volition lives to this day, it’s hard to say what has happened to the original team in the years since the Freespace universe officially closed its doors. The genre has stagnated since, with a sad shift towards the greater realisms of gigantic, open worlds rather than tight narratives exploring original storylines above the stars. It’s a genuine shame, too, but you shouldn’t feel disheartened. Freespace 2 has never been available as easily and cheaply as it is now – at a remarkable $5.99 – and we can confirm that this version works with any and all of the upgrades available through the Open Source Project, which is 100% legal and comes highly recommended.



Considering that the Project continues to go strong, and that the GOG.com edition of Freespace 2 comes with FRED2, the Freespace 2 Editor, you could join in – it’s mostly up to you. Sadly, unless somebody picks up the rights for it from former developers Interplay, we won’t see another Freespace title. Now it’s up to you, dear readers, to cry from the rooftops that there simply has to be a sequel, lest your angry, unfettered rage tear through the internet and throttle somebody.



That, or you can relish and publicise the work that’s still being done with the source code. With any luck, maybe somebody competent picks up the license, and we’ll get a Freespace 3.



The Freespace Open Source Project - http://scp.indiegames.us/

Beyond The Red Line - http://www.game-warden.com/bsg/

Babylon 5 – I’ve Found Her - http://ifh.babylonfive.ru/


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11
It's not too sad that the Freespace license hasn't been picked up.
Remember that Derek Smart was seriously considering buying it for a while.
12
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chautemoc: I tried the demo for the first one and found it too tedious for me (I've never really been into space sims but have wanted to be since finding GOG), but this made me want to give it another go. Well done. Great to know you guys are as passionate about games as us! :)
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Cabal: Freespace 2 is not as "tedious" as the first, and plays more like WW2 naval conflicts in space.

Hmm, would it be safe to skip over the first, then, or a crime?
13
The second is the best Space Sim ever made, while the first is simply a very good Space Sim. It still had great writing, good cutscene direciton, and great voice acting. I think you should try it again, but it's not essential.
14
Not sure if anyone has said this, but the best jumping-off point into the (fairly amazing) world of SCP projects, huge graphic updates and new campaigns is probably Hard-Light Productions (hard-light.net)
They weren't mentioned in this article and I feel like they should get a shout-out for keeping it all together after all these years
15
Freespace 2 is one of my all time favourite games. It was a nice editorial to read, now get interviews from designers and developers that worked on the game!
16
I'm sincerely hoping that Volition will buy the rights back for Freespace. Up until they made Saints Row 1 & 2 (which are both quite amazing), I thought they died with Freespace. I was very happy to see them back on the scene (and of course supported them by buying their games :D), and I do hope they make a Freespace 3. The X series is indeed good, but it isn't anything like Freespace ever was. The X series and the Freespace series both need to continue on, they are really the only good space sims we have left, and it would truely be a shame to see them die completely. Hopefully if the gamers get enough support and momentum going for a Freespace 3, Volition and THQ will listen and respond :D
In the end, Freespace 1 & 2 can be summed up with 1 word: Epic. I don't say this to overuse the pop culture obcession even more. I say this because both of the opening cutscenes and gameplay, then and now, give you goose bumps and make you say, "OH #!$*". Not too many other games can or will ever do that to a gamer, Volition forever earned the love and respect of many gamers with such a great addition to the gaming world. Well done.
Post edited February 19, 2009 by 1N54N3
17
Even if a Freespace 3 never happens I would be more than willing to settle for a new game by the same devs, like Dragon Age from Baldur's Gate.
Here's to hoping that the space sim genre lives on in good quality.
18
Tie Fighter is still the best space sim ever made. :-p
But this game is awesome too. Tie Fighter had the avantage (and also constraints) of having an awesome universe to exist in. (back before it got wiped out).
But freespace had to create it's universe from scratch, not an easy job.
Keep up the editorials...
19
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Cabal: Freespace 2 is not as "tedious" as the first, and plays more like WW2 naval conflicts in space.
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chautemoc: Hmm, would it be safe to skip over the first, then, or a crime?

Its safe to skip, all you need to know to be up to speed is the Shivans were defeated and there is no sign of them.
20
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Cabal: Its safe to skip, all you need to know to be up to speed is the Shivans were defeated and there is no sign of them.

Also, that the Terran-Vasudan war raged for 14 years right until the Shivans arrived, wich prompted them to a ceasefire as soon as they saw the Shivan's advanced weapons, shield technology and almost impervious capital ships. This is the basis of the GTVA (global terran vasudan alliance) in Freespace 2.
There's a lot of information in FS2 about the Great War, but IMHO it's quite different to read about the Cain's capture than to take part on bringing down that corvette. Also, shield tech is not available inmediately, so you actually learn to dogde most incoming fire since your hull can only take a few shots or a well placed missile before losing an important subsystem :D
I thank my love of the genre that got me playing the original Freespace, it made the experience way more satisfying.
Staying on topic, i loved this editorial. I hope we get another ed with some of the dev team like the one about Giants.
21
About Babylon 5: Babylon 5 -I've Found Her is indeed not related to FreeSpace 2 whatsoever. The standalone total conversion based on the FS2 engine is The Babylon Project.
Also, perhaps you could mention Wing Commander Saga (http://www.wcsaga.com/ ). They've already released a demo.
Furthermore, the article repeatedly says "FreeSpace Open Source Project". Though a very descriptive name, the correct form is "The FreeSpace Source Code Project", or SCP.
Otherwise, excellent stuff. We're always glad to get new fans aboard.
22
I just wanted to say that it's nice to see Editorials on GOG! I can only see more of them being a good thing, it's always nice to read about what we may or may not have missed in the games from the past.
Of course, if there are going to be more articles, they'll need a central location on the site.
23
I really enjoy the editorials on GOG. Please keep up this unique feature, even though it probably makes me buy far too many games given my backlog!
24
Good Editorial, now for bit o' discussion.
I'm kinda stunted when it comes to space-sims, I've played Starlancer and Freelancer and enjoyed both quite a bit. Now for the question, how does Freespace 2 stack upto them, or perhaps more importantly how do they stack upto Freespace 2?
25
To answer your question, Freespace focuses more on squad based combat ranging from destroying fighters to capitol ships, to protecting your own capitol ships and defending outposts or even doing recon/intel missions. What you will notice isn't in Freespace are factions that change based on your actions and an "economy" like Freelancer has. Freespace has an excellent story, but that is really all you have to do in Freespace, there isn't much in the way of exploration. Not unless you download user made content anyway. This isn't to say Freespace is restrictive, it just isn't as open ended as Freelancer. I've played both Freespace 1/2 as well Freelance to a large degree and I like both, but the Freespace series is still by far my favorite of the two. You should pick them both up asap if you like flight sims :)
26
It's sad to see what happened to Volition and the franchise, if not Interplay in general. Freespace had a great premise and had much to go for in terms of gameplay concepts. They were really trying to squeeze as much as they could in terms of mission variety back then, and it's a shame we never got to see the expansion nor the definitive sequel...
Just who in their right minds would play Freespace and its sequel with mouse + keyboard? It's almost unthinkable...nay, it's BLASPHEMY! People in the day were accustomed to at least has some form of tangible hardware in the form of a joystick. A joystick with hatswitch and throttle would be suitable but everyone knew how sticktwist made all the difference for these kinds of simulator games. If I were Mr. Zitron, I would tell these young whippersnappers to do it the proper way and get themselves a descent (hehe)...decent stick with most of the features mentioned above (plus perhaps force feedback). It really doesn't do the game justice to play it with todays "first person shooter" mentality and setup.
27
This game came out when Babylon 5 was on the air. The truly EPIC capital ship battles in this game are on par with what Babylon 5 had in the episode "Severed Dreams" and beyond that. The scale of this game was immense. I tried playing this with a mouse once and the Shivan bombers nailed me big time. I did a lot of running away toward the safety of the capital ships beam weapon ports. A lot of cat and mouse was necessary when you're facing waves of Shivan fighters. I played all but the last episode of the Derelict MOD (it hadn't been created yet) and that would be a most worthy sequel to Freespace 2. It fit perfectly and captured the same excitement of Freespace 2, created by fans.
Side note: before I actually played HALO: Combat Evolved I thought the HALO ring was like a Knossos protal.
28
Babylon 5: I've Found Her has nothing to do with Freespace SCP. Actually it's a third-party modification based on the Homeplanet engine. Homeplanet is another space sim made by some russian developers and released in 2003. It features newtonian physics engine. Sadly, Homeplanet has been released only in Russia but it wasn't popular even there.

The Babylon 5 modification from FS SCP is called The Babylon Project.
29
Nice editorial. Freespace has and always will be my favorite game of all time. Even modern day RPG's barely rival the great story telling from FS2.

It's unfortunate that a 3th installment was never made. Whoever would pick up the license now would have incredibly big shoes to fill. It's rare to see games of a quality similar to FS2 these days and with that in mind it may be for the best that a 3th installment is never made. Lest it would pale in comparison to the epicness that was and is Freespace 2.
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I'VE FOUND HER IS NOT A FREESPACE 2 MOD

I am one of the project leads of said B5 mod for FS2, the name is THE BABYLON PROJECT.
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