NoanRand says: Directions can be found at the Freespace 2 Open web site http://www.hard-light.net/wiki/index.php/Installing_fs2_open
NoanRand says: Using Wine/Crossover. Wine must use version 1.2-rc4 or later. This fixes a crash on startup bug. Run in virtual desktop to see movies.
NoanRand says: Crossover Games. See GOG's Independence War Series Forum for directions.
NoanRand says: Wine/Crossover. To make the graphics work: press the appropriate function key (e.g. F9 for 1024x768) then press F6 twice.
NoanRand says: Wine. Directions here: http://appdb.winehq.org/objectManager.php?sClass=version&iId=19804
NoanRand says: Tested by rampancy: Works perfectly in CXG 9.1.0, but bear in mind that the installers for the widescreen resolution and widescreen GUI do not work in CXG.
NoanRand says: Tested by rampancy: Use CXG 9.1, but you have to disable "Allow the window manager to decorate the windows" and "Allow the window manager to control the windows" in winefcg, turn "Emulate a Virtual Desktop" on, and set Fullscreen=0 in Torment.ini.
NoanRand says: Tested by rampancy: Thanks to spam-filter.de, the open-source version of the DN3D engine, EDuke32, has a fully functional Mac OS X port (10.4-10.6 and UB). Use of the HRP textures is highly recommended.
NoanRand says: Tested by rampancy: D2X-XL (http://www.descent2.de/d2x.html) is the premier open source port for this game (10.5+ UB), featuring compatibility with high-res graphics and 3D models.
NoanRand says: Tested by rampancy: Works great on CXG 9.1, on Macs with both integrated and discrete graphics. Note that the widescreen resolution/UI mods don't work in CXG.
NoanRand says: Tested by rampancy: Works perfectly in CXG 9.1 on Macs with integrated and discrete graphics. Be sure to disable "Allow the window manager to decorate the windows" and "Allow the window manager to control the windows" in winefcg.
NoanRand says: Tested by rampancy: This strategy game works perfectly in CXG on MacBook Pro (Radeon Mobility X1600); from the system requirements for the Mac port, it's not likely that this would work on MacBooks with GMA graphics.
NoanRand says: Tested by rampancy says: As expected, it works well in Boxer. There is an open-source engine port/enhancement here: http://www.siedler25.org/index.php?com=dynamic&mod=2 but it is not yet feature-complete.
NoanRand says: Tested by rampancy: Extract the game files with CXG/WINE; and use them in the Mac version of SCUMMVM.
NoanRand says: Tested by rampancy says: This requires the MS 2005 C++ Redistributable to work in CXG.
NoanRand says: DOSBox. For optimum performance use the .conf files created by the GOG installer.
Treat your GOGmix as your child - name it! ;)
Coming up with a cool and descriptive title should be your first priority. Being original is in your best interest - bet you wanna get lots of nice votes, right? Go all crazy if you want, but be sure to keep it civil!
So, what are the ingredients?
Pick a game that belongs in your GOGmix from the list, or find it by typing something in the text field. Relevance is key here - Earthworm Jim doesn't quite fit the "Sexiest heroines of all time" bill now, does it?
Justify your choice... Or not!
OK, so it's not required, but now that you went through the trouble of adding a game, telling everyone why you did it would be a nice finishing touch. After you're done here, add another game, rinse, repeat.