31
if anyone knows this you guys should check out the coopnet people they have these games where there is a beastlord who controls many people and then the people have to work together to do a certain thing
also here is a link where theres a lot of modded things what you do is merge both of the core folders into 1
Post edited June 24, 2010 by fattyacid7
32
has anyone ever been able to get a Co-op campaign mod in fallout tactics to work properly?

I think the game is begging for it, i didnt think much of the multiplayer they presented with the game, it just seems like a really good OBVIOUS opportunity totally missed by the developers
33
The Awaken mod can be found here:

http://www.moddb.com/mods/fallout-awaken
Post edited February 26, 2011 by Fumarole
34
For the life of me I cannot find any information on what the Rules of Engagement patch actually does...
35
Back then in 2006 when I was playing this game up and down I create a little patch mod for myself.
It fix some bugs and improve random encounters and vehicle handling.
But the true reason I started to mod was because of the awful weapon sounds so I replaced them with real weapon sounds from 0.30 cal, .50 cal MG. 98k Rifle, Browning Automatic Rifle, Thompson M4A1, MP40, M3 Greaser Gun SMG, Finnish Suomi SMG


http://www.mediafire.com/?mwm7pnl89jn1exa