1
Just bought and downloaded both Blood games, and I'm wondering if there's any Blood 1 Source Ports out there. Could I use EDuke32 with this?
2
Sadly, no. The source code was never released. There are a couple people trying to hack together a source port, but the only one I can think of that looks like it might, might, be done soon in BloodXL in the XL Engine.
3
Ah gotta deal with DOSBox then. No biggie. Just played a level or two after setting up the controls and I'm having a blast!

Thanks for the very quick response. :)
4
You might want to grab bMouse too.
5
They probably lost the source code
6
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Fabiolinks: They probably lost the source code
No, they have it... or at least Matt Saettler has it. As far as I can tell, they just don't want to take the time to break apart the proprietary Blur codec they licensed for the cut-scenes, from the rest of the Build stuff.

I wonder if GoG would be willing to try and talk Atari into releasing the source code if X units of Blood were sold.
Post edited October 17, 2011 by DustyStyx
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The XL Engine looks promising as it is still alive. The next version puts it into beta and promises a fully playable Dark Forces and the ability to play Blood and Outlaws. So, once these games are in they are then sure to get further work done for them.

http://xlengine.com/
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Shame, Transfusion never made it to at least one playable SP episode. That Quake mod had more blood than Blood, it stayed on the walls, covered absolutely everything. Ahh..
9
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Fabiolinks: They probably lost the source code
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DustyStyx: No, they have it... or at least Matt Saettler has it. As far as I can tell, they just don't want to take the time to break apart the proprietary Blur codec they licensed for the cut-scenes, from the rest of the Build stuff.

I wonder if GoG would be willing to try and talk Atari into releasing the source code if X units of Blood were sold.
Thats a shame if true. Blood is so much fun to play but the restrictions (unable to run it perfectly) in Win98 or Dos-box can be annoying. Some day I hope the source code will surface.

Edit: The XL engine looks very promising indeed. Only downside (or perhaps not) is that it cannot emulate 100% the way Blood "plays". Bookmarked that blog to see progress.
Post edited February 14, 2012 by Remmke
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Lucius mentioned some days ago things about XLEngine and Blood in particular: http://xlengine.com/?p=318
Post edited April 06, 2012 by Videotraf