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Blake Stone was released shortly after Doom II hit the markets, and way after it was at the top of everyone's have-to-buy list. This, plus the reality that Blake Stone was based on "older" technology than Doom II made most players completely overlook this title, a decision based on unfair criteria. Yes, Doom II's technology was superior, but it only had that as an advantage. It was a non-squared wolf3d, with more gore. Blake Stone, unlike it, since it used a more limited technology, relied on addding features to the fast corridor FPS games. Medstations supplying medkits to heal yourself, NPCs that you could talk to, backtracking levels, were some of the new additions that Blake Stone provided to the maze fps genre pioneered by id software. Unfortunately, during its time, people were too busy admiring the varying level heights and map mode from Doom II to see them.

Some years later with games like Strife, and much later on, with a game called Half Life, Blake Stone had some sort of reinvindication from these games, which included many of the features that it brought to the table, and made these later games their core gameplay's trademark.

Highly recommended.
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Great review! There's just one chronological error. You keep comparing it to "Doom 2" when it was actually released one week prior to the first "Doom".
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Fragfest: Great review! There's just one chronological error. You keep comparing it to "Doom 2" when it was actually released one week prior to the first "Doom". image
Yeah, sorry, got the release dates mixed up, but the comparison still stands, since theres not much of a difference between doom1 and 2.
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AVATAR://upload/avatars/2009/03/906701ca748e11dc256438968 a57650a055525e0_t2.jpg#Q&_^Q&Q#USERNAME:drmlessgames#Q&_^Q&Q#GROUP:4#Q &_^Q&Q#LINK:1#Q&_^Q&Q#Blake Stone was released shortly after Doom II hit the markets, and way after it was at the top of everyone's have-to-buy list. This, plus the reality that Blake Stone was based on "older" technology than Doom II made most players completely overlook this title, a decision based on unfair criteria. Yes, Doom II's technology was superior, but it only had that as an advantage. It was a non-squared wolf3d, with more gore. Blake Stone, unlike it, since it used a more limited technology, relied on addding features to the fast corridor FPS games. Medstations supplying medkits to heal yourself, NPCs that you could talk to, backtracking levels, were some of the new additions that Blake Stone provided to the maze fps genre pioneered by id software. Unfortunately, during its time, people were too busy admiring the varying level heights and map mode from Doom II to see them.

Some years later with games like Strife, and much later on, with a game called Half Life, Blake Stone had some sort of reinvindication from these games, which included many of the features that it brought to the table, and made these later games their core gameplay's trademark.

Highly recommended.#Q&_^Q&Q#LINK:1#Q&_^Q&Q#
AOG had to deal with the original doom being better looking while the sequel planet strike was over shadowed by doom 2 Rott was boned by quake coming out. all three apogee followups were basically over taken by id coming out with it's new engine. probly as planed since id waited until they were working on doom to let other apogee partners work with the wolf 3d engine. blake did get great reviews when it came out.